Kyrylo Eneas

Llithe / Whisperer's name: Whisperer – Kyrylo Eneas (meaning “Lord worthy to be glorified” in Greek)
Gender: Male
Hair color & length: gold and long
Eye color: dark grey
General color: yellow/gold


PERSONALITY
To most, Kyrylo is cold and aloof, keeping his distance so as not to get hurt or be disappointed. Generally he prefers to keep to himself and not be confronted; a recluse at heart, he prefers to read and play a small pipe to pass the time. Kyrylo is quick to anger and slow to forgive injustices done towards him.


KEY ITEMS

Flower - The flower that Kyrylo is tied to and most identifies with is "The Pride of Barbados". Also know as the dwarf poinciana, red bird of paradise, krere - krere, Barbados flower - fence, pearock flower, tabachin, tabaquin.


Stone - Kyrylo has a strong fondness for Red Coral. Later on in the story he can often be seen with the precious gem on him in several locations.
Coral has been used for decorative purposes and esteemed as a protective stone since time immemorial. Even today, red corals are still worn as a talisman to protect the wearer against evil spirits in many cultures. Modern gemstone therapists too highly esteem its positive effects. Coral, it is said, relieves tension and fear and promotes positive forms of social life.


HOME
When you first wander into this garden you see a lake, so deep that it makes the water appear inky black. Upon the surface floats an array of water lilies normally inhabited by small turtles and frogs with the occasional dragonfly skimming the surface of the water showing between the densely growing plants. The surface is normally serene and is only broken when one of the large koi that live in the depths of the lake surface to snap up a frog or dragonfly. In the distance, you spot an island located in the center of the lake crowned by a tall white spire. Flying closer to the island you notice that it is at a slight incline, the structure being at the highest point, The spire itself is made of white marble and looks almost like it was designed with the delicateness of a snowflake kept in mind. Several of the parapets on the building have long since crumbled away from rain and the passing of time and lay scattered on the soft grass covering the rest of the island. Ivy makes its way up the spire covering the base almost completely and thinning the higher it grows. The rest of the island has several small stone benches and broken white marble statues littering the grounds and ends at a small wooden dock floating on the surface of the lake. A thin trail winds its way from the dock up to the wooden doors of the building, several small white flowers growing in profusion next to the trail. On the other end of the island, behind the spire, is a jagged cliff that drops into the water. Pushing open the door you are greeted by a circular room with two winding stairways curling up the inside wall to disappear through 2 gaps in the vaulted ceiling. Several small glass orbs are suspended from sconces in the wall. Inside each is a small block of peat moss with water and from the moss several small clusters of fluorescent mushrooms grow, lighting the surrounding area. On the wall between the staircases the following poem is carved :

The dark of light and bane of sun,

where brightness flees the shadows run.

Marionettes of ethereal night,
tricksters born of tricks and sleight.

Dancing with their sightless eyes,

deaf to their own soundless cries
of laughter pealing silently

oft born of Loki’s glee.

Swirling, twirling forms so dark,
always there but never a mark

left upon the mortal realm;

from hollow souls and empty shells.


Flying up the stairs you enter a second circular room, this one with only one staircase winding its way to a single gap in the ceiling. Like the room below, this one also has many of the small glass orbs hanging from the walls to illuminate the area. All along the edges of the room are book cases stuffed overly full of scrolls and leather bound books. The floor is covered by many piles of books that would not fit in the cases and in the very center of the room stands a large stone topped table with several quills, ink bottles, and yet more stacks of books and parchment. Behind the table sits a large high backed chair with several plush moth eaten cushions. Flying through yet another hole in the ceiling you come to the last circular room of the spire. This room is the living chambers with a bed pushed against the wall across from the gap in the floor and two wide windows adjacent to the bed. Covering each of the windows are long silk curtains. On the bed are several pillows and three or four blankets; twirling around the posts of the bed to the canopy are silken scarves, gold and white in color. Several small piles of books are placed on the floor surrounding the bed and on three of the four chests lining the walls.


(( The poem "Bane of Sun" by Renasci
was used with the consent of the author. PLEASE do not steal/alter/use without his permission ))


STAGES



Faerie eggs are like little jewels -- very small and fragile, but very beautiful and promising! Don't worry, other characters will care for them and look after them, making sure they are safe.

Faerie eggs, while not able to move very much or very well, do have some abilities that allow you to interact with them. They are empathic, and project their emotions on their guardian. So, a guardian would be able to know if the faerie inside the egg was happy or sad, scared or elated. Eggs also tend to shake and the wings on them will sometimes flutter in an attempt to fly.

Soon enough though, they will be able to take to the sky...
an excerpt from A Thousand Gardens




The young adult Llithe and Whisperers are finally blessed with their skill and are slowly reshaping their bodies to suit it.. They look unsure and nervous at first, but you can see how they will grow into gorgeous adults soon!

The Young Adult stage should be focused on the faerie being blessed with his or her skill, and then learning how to use it. This stage should also focus on interactions between the faerie and the world around it, as well as interactions between faeries. This is a very impressionable stage, so great care should be taken when role-playing. You just never know what may happen with your character.

When the Fateseer scrys and sees that the faerie is ready to grow, she will contact that fae and send it on a mission -- a growth quest. Once it is complete, the faerie will return to the Oracle for their reward.



ART BY OTHERS

Errol McCaden

Wanderer Name: Errol McCaden
Nationality: Tyrsien
Class: Rogue



Charming beyond all belief, Errol was born grinning and spends most of his time sweeping people off their feet with his quick wit and sunny disposition; all the while relieving them of their prized possessions. Quick to smile he is often seen in vast groups of people chatting animatedly and laughing easily. His laid back manner often has people seeking him out to converse, making their purse choice prey for his nimble fingers. Few things can wipe the grin off Errol’s face and fewer yet can enrage him. One of the things that upset him the most is flagrant disregard for manners. A thief with impeccable manners, he cannot abide seeing one of his fellow “thieving comrades” stealing in a violent and threatening way. He believes that half the work in “retrieving” property is charming the socks off the person you are attaining it from so that you would be the last person, nay not even suspect, in its thievery. Errol responds well with those of the opposite sex and often spends as much time as he can among women of higher social class. Always a flirt and nothing more, he is well known amongst all the females in the city in which he lives. He enjoys leaving small trinkets for his favorite females and will ALWAYS keep a date should he make one, no matter the situation he maybe trapped in. Men on the other hand, typically are the ones that switch Errol from his merry disposition; he tends to stay away from the more arrogant conceited self-important ones. Errol is often seen in the company of a small songbird that flits about and burst randomly into song whenever a female is in the close vicinity. He often talks to this small bird as if it were a person and in some cases can be seen having a one sided argument with his little feathered friend; whom he calls Kee. When Errol is agitated or upset he trails his finger down the right side of his face, lingering on his mole before repeating the gesture several times. When deep in thought he paces; wandering back and forth along his favorite places in the city seemingly oblivious to everything around him and muttering under his breath.



+ Hair style similar to this but in a rust brown/red color.
+
Eyes a smoky gray
+
Body frame in general like this, preferably looking still quite young (at about an age of 20)
+
Small mole to the bottom right of his right eye.
+
As for dress, probably something simple. A woman beater tank top (probably a dirty white), a leather shoulder holster for a gun (the ones that end underneath your armpit), probably some sort of faded brown pinstripe vest over the shirt that hangs open or a jacket like so (also hanging open if not the vest), pants similar to this though probably more muted colors. Ankle high boots with spats over them would be lovely as well.
+
Pair of goggles that stays around his neck while he’s not using them during work
+
Random accessories: random watch made from miscellaneous parts (always on the left hand – I’m just picky, I like my watches on the left), arm brace always on the right, maybe with a few scraggly strands of metal sticking out from behind the key (lockpicks). Random assortments of rings similar to this (not made of anything pricey.. think wires and springs and bits of glass or interesting black pebbles). Studded wide belt at his hip with a frog containing an unimpressive short saber., and in his left ear, a single earring (like an ornate minute hand of a clock.).



Errol was born in Osvale to a family of little or no consequence to anyone else. Devoid of any real old family wealth his father would work, refurbishing or enhancing items he had bought from archeologists, to sustain the family as his mother spent her days cavorting about town. He spent most of his youthful days –while not in school- trailing behind carrying tools and various metal objects of random sizes and shapes too and fro, assisting in what little way he could until he grew to the age and stature that could be of more use.

He was enrolled in schooling at an early age at the adamant request of his mother. She had firm hopes that he would become some sort of child prodigy or amazingly bright child that would bring the attention of the extremely wealthy. To her dismay, Errol was mediocre at best for most subjects, only excelling in history and physics. He continued schooling until the age of 12, when he asked his father to teach him a trade that would be helpful to his family.

At 12 his father took him as an apprentice and under an ever-watchful eye he was taught the general mechanics of some of the devices that were used most often in the city. Quickly he became engrossed in learning more. Days would be spent locked within the shop disassembling and reassembling pieces of the pasts machinery simply to figure out how it had worked before and attempting (most of the time in vain) to make it run once again. He entertained dreams of some day opening a larger shop with his father and being “the ones” that everyone would come to when they found something new and exciting, or had an exciting antiquity to be explained.

Two years after stopping his schooling he was enrolled into classes by his mother for another four-year program. Infuriated, he vowed not to attend and was confronted by his father with a bargain. If he would go to school quietly and try his best to help keep the peace at home, then he would give Errol a little gem of a gun he had recently bought off a trader; fully restored and with as many bullets as he could make and fix in that time. Errol agreed and spent the next four years studying and constantly flitting about his father in the workshop watching him restore the gun piece by piece.

A few weeks from the completion of his studies, his father once again approached him showing a small crude drawing of a piece that was necessary to completing the gun and explaining how a local collector would not sell him the piece for any price. Determined to still get his gun after all his work in school he spent several days outside the mans home watching him carefully and marking down his routine. When he was confident that the man would be out he stole softly into his house and explored the entire thing from top to bottom until he located the piece he was looking for and committed the location to memory before stealing back outside the mans house.

The next time he was sure the man was out of the house for a nice long time – he had learned the “collector” was traveling to see a new item he wished to procure – Errol returned to his house and liberated the piece from the mans collection. Tucking it safely into an innermost pocket of his vest he padded softly to a window and was about to leap out when a soft keening caused him to lose his balance and panic. Falling from the building he landed with a thud on the stones below, the small fledgling bird that had been keening perched on his chest; an ugly pink mass with assorted small feathers growing out every which way and large beady eyes.

A few days later he graduated and was presented with his gun – his father having found the missing piece he needed in a jumble of parts he had not recently gone through – and was free from having to attend schooling ever again. In his room the young bird was tucked away from sight so that his mother couldn’t toss the “vermin” out.

The years passed, Errol and Kee now having moved from his parents lodging and now staying with a group of others his age in a large one roomed place. Errol still worked with his father whenever he has the chance at the shop but spends most of his time making fast friends with the rich and stealing their valuables. On his latest foray into a wealthy woman’s house he overheard them speaking in the study about Brendon having a meeting with the Delvati and Munan rulers. Intrigued he plans on following too see if there is anything of interest to be had from said rulers or any of their followers that may be present.



Eros Achilles and Liam Fitzgerald

LIAM FITZGERALD
-coming soon -






EROS


Story
Liam had been visiting the mysterious garden he had found for a week now and would always remember to bring something tasty that he thought Achilles might like. Each day the tiny kitten would wait for him under the same bush he had first seen him under, most of the time napping in a ray of sunlight while he waited. On one such day however, Liam arrived to find that Achilles was not in his usual waiting place. Looking everywhere for the kitten, his search became more and more frantic until he sat down exhausted against the trunk of a tree, burying his head in his arms. The day at home had been one of the worst since he had moved, doctor after doctor had come by to check on his mother, and his eldest brother had been in a foul mood prowling around the upstairs study. The days when doctors came were always the worst; they never bore any good tidings, only predicted how much longer she might survive.

A small mewing noise caused Liam to snap his head up and look around anxiously to find Achilles. Only, the source of the noise didn't come from Achilles, instead it came from a small orange-red kitten that looked to be slight older. Leaning forward he extended the treat he had brought Achilles and whispered "can you talk too?". The Orange cat hastily padded forward and ate the treat before clambering onto his lap and purring contentedly, "of course i do" he said while placing a paw on Liam's knee "why were you sad?". "Oh" said Liam taken back that the kitten had seen his misery so easily, "well I've had a bad day, and could not find Achilles". The orange in his lap began to chuckle causing Liam's eyebrows to raise until he was sure they just might pop off, "whats so amusing?" he asked curiously. "I was curious about who Lord Lofty had been ranting on and on about" chuckled the orange just as Achilles stepped out from under a large flowering plant causing the orange to stop laughing abruptly. "You were saying Eros?" asked Achilles as he prowled his way to Liam's lap and jumped to perch on his knee. "Your going to have to share now" grinned Eros prodding Liam in the belly with a paw before introducing himself; Liam could only smile, his bad day forgotten.


PICTURES







ACHILLES


Story
Liam sighed and leaned against the window. Watching a dry brown leaf fall from a tree and twirl slowly to the ground he mused about the past. Lately life had not been the best for him; 14 years old and he had lost his father and one of his older brothers, and now he was trapped in this house with his incredibly sickly weak mother and his antisocial eldest brother. Granted, he hadn't known his older brother or his father very well since they had been gone for a long time fighting in a war, but he was lonely here in the country by himself. His older brother had moved his mother and him out of London when her health first started failing her, and at 14 Liam no longer attended school. Scooting off the edge of the windowsill he grabbed a sweater and pulled it on while walking down the stairs. What he needed now was some sort of way to pass the time or a person to talk to; whichever came first.

Riding on horseback slowly down the narrow dirt lane he wondered vaguely where he was at. He had never been to the county estate and was very unfamiliar with everything in the area. At each branch off from the main (if you could say that) trail he leaned forward to peek and see if he caught a glimpse of anything interesting. It wasn't until the 6th branch off that a brick fence loomed off in the distance with a gate right in the center of the tree lined path. Turning his mount down the lane he rode slowly to the gate wondering all the while what the gate hid.

Reaching the wall he clambered off his horse and tied it to the nearest tree before walking slowly up an down the wall looking for some sort of building looming off in the distance. Seeing none he approached the door in the wall slowly debating whether to push it open or knock. Placing his hands on the door he gave a firm push and was surprised when the door swung open, causing him to stumble through the doorway. Eyes widening he looked around at the lush garden that surrounded him; there seemed to be an incredible variation of plants and flowers and zipping between them were bright little creatures.

Kneeling down on the ground and crawling forward he looked under a particularly bright and bushy plant to try and see what the little brightly colored thing that had just run under it was. Sucking in a breath he gawked at the tiniest little kitten he had ever seen, curled right up under a leaf. As he watched the tiny kitten opened one eye and then lifted its head to look at him, "What are you staring at?" the kitten asked blinking its eyes owlishly at him as if to demand some sort of apology. All Liam could do was stare, "I'm so sorry" he blundered, "i was.. i am.. I'm talking to a miniature cat?" he finished somewhat disbelievingly. "Achilles" purred the kitten smugly as it stood and stretched making its way slowly forward until his whiskers were touching Liam's nose, "and you are?". "Liam" he managed to choke out before pinching himself to make sure what he was seeing was real.


PICTURES

Miw-Sher Paniwi

Wanderer Name: Miw-sher Paniwi
Nationality: Munan
Class: Hunter ( [Eastern Timber Wolf])



+Thick rope-like dreads in a dark brown with pitch black ends. Intertwined amongst the hair are small glass beads in various reds, yellows and oranges and bits of feathers or brightly dyed woven ribbons.
+ Skin a rich mocha brown with a few slightly darker freckles sprinkled across the lower bridge of her nose.
+ Rich honeyed-brown eyes surrounded by very thick brown lashes.
+ Wears mostly loose leather skirts and tied on tops, usually made from the hide of animals she has hunted. in natural hues, browns, soft yellows, dust greys.
+ Various leather pouches tied loosely around the waist, hanging from one hip, around behind across her bottom, to the other hip.
+ either fights with two bone daggers that ar usually lashed to the inside of her thigh or inside her boot. OR with a small bone javelin with a glass spearhead (greenish in tint). Spare spearheads are tied to or used as various decorations on her person.
+ Has three small nose bride piercings near the top of the bridge.



+ Stubborn - She does not like to concede defeat, especially when they were so close to catching the prey they had sat a mark on. She will often carry on for a short while longer just to be sure that she wont get another chance to nab the prize of her labor.
+ Matronly - Completely and utterly dedicated to the well being of the 7 other hunters that make up her parties (wolves included). She is the appointed leader of the group for just that reason; all her decisions are for the “good of the pack”.
+ Proud - In response to her actions to other people, she is very proud, she knows of her place in the world and what she can and cannot do. She also perceives herself as a fairly good reader of people and will never back down to false bravado.
+
Dedicated - Once set on a path to do something she always follows through until the task has been completed. This goes for anything, from the menial tasks of cleaning weapons and setting up camp, to the complicated matter that is making and repairing glass weapons.



Miw-sher was born the only daughter of a nomadic Munan hunter; Her mother having stopped her hunting only long enough so that she could visit one of the stationary Munan encampments to give birth. Left behind she spent most of her younger days following a ragtag group of children that had been left by their families as well and came to bond a close friendship with three in particular. She was taken in at a young age by a gentle old man that was adept in the art of glassblowing; he taught her all that he knew as she grew.

At the age of twelve, she discovered her insatiable wanderlust and would spend days traversing further and further around the encampment. On one such foray into the unknown, she stumbled upon a scrawny wolf pup that was tearing into some carrion meat. The wolf was by no means large, but was hungry and attacked in defense of its food. Quick on her feet, Miw-sher managed to jump out of the way just as the pup’s teeth grazed her leg before returning the attack with a savage kick to the canine. When the wolf retreated she returned back to her camp as quickly as she could, afraid of more members of the wolf pack showing up. Unknown to her, the wolf finished its meal and padded silently behind.

Weeks passed and the wolf would follow behind or alongside with several meters between them, but never out of sight. He adopted the name of Ashkii after several of Miw-sher’s attempts at getting him to respond to some kind of calling. Several of her friends had also encountered wolves of varying ages and had somehow formed a bond just as she had; soon all four humans and their counterpart wolf shadows could be seen padding across the sands. Together the band formed a group of hunters and not long afterward decided to leave the encampment entirely in pursuit of larger game.

Years have passed and the group has become almost like one body in its motions. They no longer need to speak to communicate to each other what is to be done during a hunt, or which animal they are working together to bring down. For the most part, they stay out in the wilds, tracking and killing beasts and then salting the meat down and cleaning the hide before continuing to the next hunt. They trade the meat they don’t eat to other bands of Munans they see along the way for items they cannot obtain for themselves. On such short connections with other people, they learn of the news of the rest of their countrymen and those that border the lands they inhabit.




- coming soon -



Sarai Vekt

NAME: Sarai Vekt
GENDER: Female
AGE:
RACE: Air Genasi
HOMETOWN: n/a
OCCUPATION: Fighter 4 / Swashbuckler 17
ALIGNMENT:


APPEARANCE
+ 5'7", really thin waif-like body, 90lb, no hips or boobs to really speak of.
+ She has pale blue skin and . Eyes are black as well. She has small white circle markings at the corner of each eye.
+ Long inky black straight hair that is always billowing as if there is a wind around her (past the shoulder blades in length). When shes not wearing the blindfold she has it wrapped around as a hair wrap - gold in color.
+ Wears large gold hoop earrings and upper arm bracelets.


PERSONALITY


HISTORY


FEATS
Weapon Finesse (Rapier) - Weapon Focus (Rapier) - Greater Weapon Focus (Rapier) - Weapon Specialization (Rapier) - Greater Weapon Specialization (Rapier) - Improved Critical (Rapier) - Power Critical (Rapier) - Combat Reflexes - Daring Warrior - Two Weapon Fighting - Improved Two Weapon Fighting - Greater Two Weapon Fighting


GEAR WORN
Blindfold of True Darkness , Amulet of Natural Armor +5 , Robe of Eyes, Gloves of Dexterity +6, Belt of Hidden Pouches, Headband of Intellect +6, Cloak of Charisma +6, Vest of Resistance +5, Bracers of Armour +8, Ring of Protection +5, Ring of Universal Energy Resistance Greater, +10 Speed Ghost Strike Adamantine Rapier of Shocking Prismatic Burst, +7 Ghost Strike Adamantine Rapier of Screaming Burst


ART BY ME


ART BY OTHERS

Dax Tarn

Name: Dax Tarn
Gender: Male
Age:
Race: Human
Hometown:
Occupation: Level 13 Duskblade
Alignment: True Neutral


APPEARANCE
+ 5'8" in height, very built physique (upper body more-so), broad broad shoulders, 160lb.
+ Darkly-tanned (think middle eastern), deep-set slanted eyes that are light grey, nose that looks as it has been broken twice on the very top of the bridge, and stripe goatee on his chin.
+ Inky black curly hair down to the collar of his shirt. Generally worn as is since it's rather untamed.
+ Arms and hands criss-crossed with years of scaring from practicing with Great Axes.
+ Small blue crystal earring hanging from the left ear.


PERSONALITY


HISTORY


FEATS
Combat Casting - Weapon Focus (Great Axe) - Eschew Materials - Spell Penetration - Dodge - Combat Tactician - Combat Reflexes


SPELLS KNOWN
+ Spell-likes: Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic (9)
+ Level 0 Spells: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue (6)
+ Level 1 Spells: Kelgore's Firebolt, Color Spray, Ray of Enfeeblement, Burning Hands, Shocking Grasp, Rouse (10)
+ Level 2 Spells: Darkvision, Melf's Acid Arrow, Scorching Ray, Touch of Idiocy, Animalistic Power (10)
+ Level 3 Spells: Doom Scarabs, Vampiric Touch (8)


GEAR WORN
Amulet of Natural Armor +1 , Gloves of Dexterity +6, Belt of Giant Strength +4, Boots of Striding and Springing, Headband of Intellect +4, Shirt of Resilience (3/magic), Lesser Cloak of Spell Resistance (SR17), Ring of Deflection +1, +2 Studded Leather Armour of Greater Agility, +2 Adamantine Great Axe, +1 Icy Great Axe.


ART BY ME


ART BY OTHERS

Ettienne

Name: Ettienne
Gender: Female
Age: 17
Race: Originally human - currently Bugbear
Hometown:
Occupation: Level 12 Druid



+ 5'2" in height, very slight build (petite) weighing at 110lb. Athletic body type. flat chested.
+ No visible scars or birthmarks. Light sprinkling of dark freckles across the bridge of the nose, apple of the cheeks, and across the ears.
+
Long, thick, uncontrollably curly dark brown hair. Usually twisted into a messy bun, tendrils flipping out chaotically. long bangs in the front.
+
Skin is naturally tan. Eyes honey colored in hue.



+ 7 ft tall, 265lb, more solid build - though still athletic. Increment in the boob region. Hands have thick strong claws at the end. Her ears are now rather large and furry.
+ Still has the light sprinkling of freckles. And body is now covered in very short light tan fur.
+ Hair is more coarse, tied back in a thick braid in the back, a smaller braid hanging in front of each ear with a thick metal ring attached to the end. The ring has various feathers from different animals hanging from it.
+ lower canines extend over the top lip a bit now.



+
Aggressive: Boldly assertive and forward; pushy. Vigorously energetic. She fights for what she believes in.
+ Altruistic: Unselfishly concerned for the welfare of others. This is to a point, her animal companion will always come before anyone else - as he is part of her heart and soul.
+ Assertive: Confidently aggressive or self-assured; positive.
+ Audacious: Extremely bold or daring; recklessly brave. Lively unrestrained, uninhibited. Extremely original; without restriction to prior ideas; highly inventive. Sadly she doesn't always think things completely through, being a more fly by the seat of her pants sort of gal. She is ruled more by her feeling then by premeditated thought or foresight.
+ Candid: Frank, outspoken, open and sincere. Honest ; impartial.
+ Clumsy: Awkward in movement or action, without skill or grace.
+
Dependable: Capable of being depended on; worthy of trust; reliable.
+ Economical: Avoiding waste or extravagance; thrifty. She buys only what she needs and has little need for decorations or baubles. A few items she keeps for sentimental value, but she isn't prone to hoarding items. When and if she has to kill an animal for food, she makes sure to use all of the animal, and if she can not do so, tells other where she left the remains so they can use what is left. In how she purchases items it goes thus: what she needs, what Saudade needs to be at his most comfortable, and what may come in useful in the very near future so she doesn't have to hunt.



+
One of the younger children in a very large (extended family lived close as well) in small village. Most of the adults in the family were various artisans: craftsmen in Leather working, Woodworking, Tailoring, and even a scrivener. Spent her childhood helping out at one family members or another shop or studio, doing menial but necessary tasks.
+ Older she got the more she leaned towards specific crafts that interested her: leather working and wood crafting. She worked mostly in repairing and doing the small finishing details on tack and gathering and selecting woods from the surrounding groves to suit whatever need was called for. It was during one of these forays into the woods, that she found her special grove and started to walk the path of a druid.
+ Always felt a connection with the horses in the towns main stable. Would go to the stables to escape chores and feel safe and comfortable.
+ At reaching her adulthood, decided that leading a life that day after day was the same was not to her liking. She had always felt drawn to animals and nature, and hear dof lands far off that boasted amazing terrain adn exotic animals. She sets off with her families blessing to seek her way in the world and learn more about the things that she is passionate about.


FEATS
Combat Casting - Companion Spellbond - Natural Spell - Wild Cohort - Dragon Wildshape (S/M)



+ Evard's Menacing Tentacles : grows two tentacles from her back that attack independently from her own attacks.
+ Flaming Sphere: ring of fire around Ettienne and her animal companion that adds extra damage to her attacks, and damage to any enemy within the ring.




Magic Items Worn
Head: Headband of Sight (Spot+15)
Eyes: Mask of Protection and Resistance +3
Neck: Amulet of Health +2 (Con+2/Wis+2)
Shoulders: Cloak of Charisma +2 (Illusion spell on it to maintain human visage)
Ring#1: Ring of Emergency Healing (3x a day)
Hands: Gloves of Storing
Arms/Wrist: Bracers of Dexterity +2
Body: Armour of the Beast (+1 Wild Shape a day)
Torso: Shirt of Resilience (3/magic)
Waist: Healing Belt (6x a day)