Kyrylo Eneas

Llithe / Whisperer's name: Whisperer – Kyrylo Eneas (meaning “Lord worthy to be glorified” in Greek)
Gender: Male
Hair color & length: gold and long
Eye color: dark grey
General color: yellow/gold


PERSONALITY
To most, Kyrylo is cold and aloof, keeping his distance so as not to get hurt or be disappointed. Generally he prefers to keep to himself and not be confronted; a recluse at heart, he prefers to read and play a small pipe to pass the time. Kyrylo is quick to anger and slow to forgive injustices done towards him.


KEY ITEMS

Flower - The flower that Kyrylo is tied to and most identifies with is "The Pride of Barbados". Also know as the dwarf poinciana, red bird of paradise, krere - krere, Barbados flower - fence, pearock flower, tabachin, tabaquin.


Stone - Kyrylo has a strong fondness for Red Coral. Later on in the story he can often be seen with the precious gem on him in several locations.
Coral has been used for decorative purposes and esteemed as a protective stone since time immemorial. Even today, red corals are still worn as a talisman to protect the wearer against evil spirits in many cultures. Modern gemstone therapists too highly esteem its positive effects. Coral, it is said, relieves tension and fear and promotes positive forms of social life.


HOME
When you first wander into this garden you see a lake, so deep that it makes the water appear inky black. Upon the surface floats an array of water lilies normally inhabited by small turtles and frogs with the occasional dragonfly skimming the surface of the water showing between the densely growing plants. The surface is normally serene and is only broken when one of the large koi that live in the depths of the lake surface to snap up a frog or dragonfly. In the distance, you spot an island located in the center of the lake crowned by a tall white spire. Flying closer to the island you notice that it is at a slight incline, the structure being at the highest point, The spire itself is made of white marble and looks almost like it was designed with the delicateness of a snowflake kept in mind. Several of the parapets on the building have long since crumbled away from rain and the passing of time and lay scattered on the soft grass covering the rest of the island. Ivy makes its way up the spire covering the base almost completely and thinning the higher it grows. The rest of the island has several small stone benches and broken white marble statues littering the grounds and ends at a small wooden dock floating on the surface of the lake. A thin trail winds its way from the dock up to the wooden doors of the building, several small white flowers growing in profusion next to the trail. On the other end of the island, behind the spire, is a jagged cliff that drops into the water. Pushing open the door you are greeted by a circular room with two winding stairways curling up the inside wall to disappear through 2 gaps in the vaulted ceiling. Several small glass orbs are suspended from sconces in the wall. Inside each is a small block of peat moss with water and from the moss several small clusters of fluorescent mushrooms grow, lighting the surrounding area. On the wall between the staircases the following poem is carved :

The dark of light and bane of sun,

where brightness flees the shadows run.

Marionettes of ethereal night,
tricksters born of tricks and sleight.

Dancing with their sightless eyes,

deaf to their own soundless cries
of laughter pealing silently

oft born of Loki’s glee.

Swirling, twirling forms so dark,
always there but never a mark

left upon the mortal realm;

from hollow souls and empty shells.


Flying up the stairs you enter a second circular room, this one with only one staircase winding its way to a single gap in the ceiling. Like the room below, this one also has many of the small glass orbs hanging from the walls to illuminate the area. All along the edges of the room are book cases stuffed overly full of scrolls and leather bound books. The floor is covered by many piles of books that would not fit in the cases and in the very center of the room stands a large stone topped table with several quills, ink bottles, and yet more stacks of books and parchment. Behind the table sits a large high backed chair with several plush moth eaten cushions. Flying through yet another hole in the ceiling you come to the last circular room of the spire. This room is the living chambers with a bed pushed against the wall across from the gap in the floor and two wide windows adjacent to the bed. Covering each of the windows are long silk curtains. On the bed are several pillows and three or four blankets; twirling around the posts of the bed to the canopy are silken scarves, gold and white in color. Several small piles of books are placed on the floor surrounding the bed and on three of the four chests lining the walls.


(( The poem "Bane of Sun" by Renasci
was used with the consent of the author. PLEASE do not steal/alter/use without his permission ))


STAGES



Faerie eggs are like little jewels -- very small and fragile, but very beautiful and promising! Don't worry, other characters will care for them and look after them, making sure they are safe.

Faerie eggs, while not able to move very much or very well, do have some abilities that allow you to interact with them. They are empathic, and project their emotions on their guardian. So, a guardian would be able to know if the faerie inside the egg was happy or sad, scared or elated. Eggs also tend to shake and the wings on them will sometimes flutter in an attempt to fly.

Soon enough though, they will be able to take to the sky...
an excerpt from A Thousand Gardens




The young adult Llithe and Whisperers are finally blessed with their skill and are slowly reshaping their bodies to suit it.. They look unsure and nervous at first, but you can see how they will grow into gorgeous adults soon!

The Young Adult stage should be focused on the faerie being blessed with his or her skill, and then learning how to use it. This stage should also focus on interactions between the faerie and the world around it, as well as interactions between faeries. This is a very impressionable stage, so great care should be taken when role-playing. You just never know what may happen with your character.

When the Fateseer scrys and sees that the faerie is ready to grow, she will contact that fae and send it on a mission -- a growth quest. Once it is complete, the faerie will return to the Oracle for their reward.



ART BY OTHERS

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